Winning in Naruto x Boruto: Ultimate Ninja Storm Connections often comes down to who controls the air. Ground combat is straightforward, but executing proper naruto storm connections aerial combat combo sequences dictates the pace of the entire match. When you keep an opponent suspended in the air, you drain their chakra, force out their substitution jutsu early, and rack up damage that cannot be blocked. Knowing how to launch, juggle, and finish an opponent mid-air is the difference between a casual player and a ranked threat.

How do aerial combat combos actually work?

An airborne combo starts with a ground launcher. Once the enemy is floating, you jump to follow them. From there, you alternate between melee attacks, air ninja tools, and chakra dashes to keep them pinned. The goal is to stretch the juggle until your special meter is full, ending with a high-damage jutsu before they touch the ground. If you press the wrong button, they will break free and punish you.

What is the best way to launch an opponent?

Every character has a specific attack that sends the enemy upward. Usually, this is a heavy attack or the final hit of a basic combo string. For example, holding the melee button might trigger an uppercut. Watch the enemy's position closely. As soon as their feet leave the ground, jump immediately and press the attack button to start your aerial sequence.

How can you extend a juggle without dropping the combo?

Once in the air, your basic melee attacks will eventually cause the enemy to bounce away. To prevent this, you must use air ninja tools. Throwing a shuriken while mid-air hits the opponent, resetting their fall animation just long enough for you to dash in and land another melee hit. Getting the exact frame for an air dash requires practice, which is why mastering your input timing prevents accidental drops during high-pressure moments.

What mistakes cause players to lose their air advantage?

The most common error is attacking too many times without tracking the combo counter. The game has a hidden scaling mechanic. If you hit the opponent with too many light attacks, they will automatically break out of the juggle. Another mistake is ignoring the substitution meter. If the enemy has a full bar, they will substitute right as you throw your finishing move, leaving you empty-handed. Always leave enough chakra to block or dash if they escape.

How do you finish an airborne sequence for maximum damage?

Ending the combo is where you secure the round. Transitioning from a standard melee string into a high-damage attack requires understanding how to link your abilities before the opponent recovers. Wait until the enemy is stunned by your last shuriken, then immediately input your ultimate jutsu. Some characters even allow you to chain two jutsus together if you have enough chakra.

Does the match phase change your aerial strategy?

Your approach must adapt when health gets low. When your aura flares up, executing extended strings in rage mode changes the damage output entirely. In this state, your attacks gain armor and speed. You can launch an opponent, stay in the air longer, and finish with a cinematic burst ultimate that takes off massive chunks of health. Just remember that your opponent can enter this mode too, so keep an eye on their life bar.

Which characters are best for practicing air juggles?

Fast characters with low-commitment attacks make the best teachers for aerial combat. Ninja like Minato or Sasuke have excellent air mobility. You can test these specific setups in classic rivalries, such as adjusting your approach for a traditional Naruto versus Sasuke matchup. Sasuke's Chidori variants often work perfectly as aerial finishers, while Naruto relies more on shadow clones to extend the juggle.

Where can you practice these setups safely?

Do not try to learn complex air juggles during a ranked online match. Head to the training mode. Set the dummy to "do not block" and "substitution: none" so you can memorize the exact button presses. You can also review structured tutorials on aerial combat sequences to see visual breakdowns of frame data and character-specific launchers. For official control mappings, you can always reference the official game website.

Training Mode Checklist for Air Combos

  • Find the launcher: Test every heavy attack to see which one pops the enemy highest.
  • Practice the jump cancel: Jump immediately after the launcher connects to ensure you reach the enemy in the air.
  • Time your ninja tool: Throw a shuriken halfway through your air melee string to reset their fall speed.
  • Execute the finisher: Input your special jutsu the moment the shuriken hits to guarantee maximum damage.
  • Test against substitutions: Set the dummy to auto-substitute to practice baiting it out before starting your main combo.
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